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Thur Jan 03, 2008
3D Battle Ball Showcased on Shockwave3D.com
I've had 3D Battle Ball on the site for a while, but never really promoted it like I should have.
It was the first 3D game on funfacegames, and to this day I still love playing the speed rounds!
The good people at Shockwave 3D are currently showcasing it on their site which is definitely worth checking out.
They probably have the best collection of online 3D games on the planet!
!(>_<)!
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Tue Jan 01, 2008
Happy New Year!
If things get too hectic, you can always try composing little 4-note arrow key sonatas during the opening menu (no pressure!)
These are some of the game portals that I have been working with to promote Super Saimon and my other games. They are all top notch sites, and worth checking out! !(>_<)!
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Tues Nov 27, 2007
Kongregate releases new AS3 API
After months of waiting, the new Kongregate AS3 API is live!...And there are a few promising new features to try out:
Jacob Correia has done an exceptional job with the API's design and documentation, which you can peruse here:
Kongregate AS3 API Docs
Previously they only supported up to Flash 8, which left all of the new Action Script 3 games hanging, but I would be willing to bet that hundreds of eager developers are going to unleash their new games in the next few days. (I know I'm ready to!)
!(>_<)!
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Thurs Oct 25, 2007
Oroboros showed up on www.HeavyGames.com today, and I wanted to personally thank them not just for bringing a lot of players, but also because they let developers keep thier ads on the game page. It really helps out, and I noticed a big increase as soon the game went live. !(>_<)!
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Wed Oct 24, 2007
new games
new animation
Oroboros stats !(>_<)!
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Sat Oct 06, 2007
Oroboros has been out for about a month now and it's fast approaching 1 million plays. As of this post, its been played 705,583 times since Sept 01, 2007 when I initially released it on Kongregate. It's averaging around 25,000 plays per day, so we'll see about having a Million-Play-Party in 12 days (give or take a few). I'm also using mochibot in the game to track its progress and view how it's spreading over the internet. You can check out the Oroboros public profile if your a stat monger and like that sort of stuff. I implemented their tracking a week or so after the initial release, so the mochi numbers are a bit behind mine.
If you're a fellow Flash game developer and haven't started using mochiads or mochibot, follow the image link below and look into it. They offer great services to game developers such as free hosting, stats tracking, and in-game advertisements (one of the only ways to to earn residual loot after your game spreads )
!(>_<)!
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Thurs Sept 27, 2007
I finally got some free time to devote towards finishing the Oroboros high score system. It's a classic table layout that allows you to sort back and forth between each stat. But most importantly, it let's all of the people who didn't make it to the top 25 see their score (if only for a brief moment)
I also submitted Oroboros to www.HeavyGames.com today.(pending review) Let's see if another bandwidth spike ensues! !(>_<)!
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Sat Sept 15, 2007
Oroboros Blows Up!
After Oroboros made the front page on Kongregate, I started to get loads of emails from various companies seeking sponsorship deals, or requesting to host Oroboros on their site.
There were quite a few to choose from, and it was exciting to finally have people coming to me for a change.
I've been trying to get people to play my games for years without luck, and then it happened... I made it to the big leagues, as you can clearly see by this informative chart:
In other news... I'm currently working on enhancing the high-score display, which you can check out here: !(>_<)!
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Sat Sept 08, 2007
Links and A Challenge
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Thurs Sept 06, 2007
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Fri Aug 31, 2007
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Mon July 30, 2007
Check out a new community site for artists: "Talent Database". It's one of the best places to see quality art and design from all around the world, and it seems to be taking off.
I'm displaying several games, animations, and artwork there, and was recently selected as a featured artist in the gaming channel!
My girlfriend Anji showcases her artwork there as well, which you can check out here: paintings and photography by Anji Tillemans
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Thur July 26, 2007
I've almost wrapped up development on my next title, "Oroboros", a Flash based game that I'm building for Kongregate.
Oroboros quick definition:
The Oroboros is a mythical symbol of a snake eating it's own tail, and has been used throughout history by many cultures. The circular image of a serpent devouring itself conjurs ideas of unity, infinity, and the repeating cycle of life and death.
One of the first things I learned to create in Flash was a snake that followed the mouse around. Back in the day, pointless mouse-trailing snake-toys were all too common, and any number of variations could be found on the intarweb.
GameplayThe idea is to roam through different dimensions eating energy particles until you gather enough to open a portal to the next dimension -evolving along the way. You play as Oroboros, who has several tactics for gathering energy and avoiding negative entities, ranging from morphing his tail, to discharging lightning blasts. As you level up you earn "Evo Points" which you can apply to various attributes that influence your movement, defense, and attack capabilities. Points are scored based on how much energy you collect without getting hurt, and things get hectic rapidly as you progress.
I've uploaded an early beta version that you can test out here: Oroboros Beta What's coming up
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Thur June 14, 2007
The shop is open! Now you and your friends can get all the exclusive gear from funface Games. Whether you need a pair of funface boxers, or a shopping bag sporting our logo, we have it all! Plenty of tee shirts too... even for your dog!
Help support Funface Games so I can continue to make bigger-better-stronger-faster games for you to enjoy! Thanks for buying merch at the funface store... You will experience great joy and happiness now! |
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Fri June 5, 2007
I just found a cool site called Kongregate. They have a great community of gamers and game developers, as well as some of the best games on the internet!
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Fri May 18, 2007
Garage Games is unveiling a new site for gamers and game developers alike, where thousands of games are popping up in short order. I set up a page for 3D Battle ball to try it out, and I have to say, they've made something pretty amazing. If you decide to check it out, give Battle Ball a thumbs up or review so I can become yet another famous internet hero!
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Wed April 25, 2007
Adobe recently released a new version of the Shockwave Player that corrects several Windows Vista issues related to playback of 3D content, as well as other bug fixes and improvements. I would definitely recommend downloading it
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Monday March 12, 2007
We have another new game here at Funface Games. Introducing Robo Slide! A futuristic 3D air hockey game where you compete against a shiny, puck-wielding robot in a fight to the finish!
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